Rotten Carrot on a Stick: Why XP is not what you think
It is a well understood, but little expressed fact that the "theory" behind roleplaying games has very little to do with academic inquiry and the establishing of truths. Instead, most of our theorizing rely on pure guesswork, marketing gimmicks and internalized industry standards. Even if someone approaches a theoretical truth about what Games are (or should be), there is no established and accessible way for the rest of us to know whether what they are talking about makes sense, except an abstract, formal logic. As a result of this vague framework, game developers usually get up hung up on this or that specific, usually highly personal thing. It's their own Theory Heartbreaker, coincidentally related to the new game they are selling. The most common among these Theory Heartbreakers are XP. There's a popular school of thought that posits that RPG mechanics are a form of mind control, and believe this is a good thing. Most commonly, they refer to XP as a key pr...