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Showing posts from February, 2019

Yak-Hack - Dungeon Crawl Design Diary #1

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What do you do when you've awoken at 3 am on a workday and can't sleep? Design an RPG of course! This Monday I did a bad job of trying to adjust my sleep-schedule, leading to hours with nothing planned and no-one in my timezone to chat with. I decided to try designing a character sheet for a simple DND-clone, this time in Swedish. My handwriting is horrid and I can't draw a straight line, so the aesthetics and readability are terrible. I spent most of Wednesday creating a sort of clean version in InDesign: What follows here is a collection of random design ideas and working assumptions I had making it, and how I'll go forward. This text will probably end up being longer than the actual rules of the game, by God! The Core Game Essentially it has the player-facing roll-under system I most associate with the excellent Black Hack with some clear differences. The advantage of player facing roll-under systems for OSR-style games is that it removes a lo...

The Bayou Entity - Rad-Hack Character Class

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A Swamp Thing inspired character class for Rad-Hack https://www.instagram.com/godnattmalin Bayou Entities are non-human creatures created when powerful alien swamp radiation transfers the dying consciousness of a human unto the vegetation that surrounds them. They rise out of Rad-Swamps that have become the burial ground for unfortunate humans, false ghosts roaming the swamps. They are made entirely out of plant material, their organs serving no real purpose. Often confused about what they have become. Player characters that die in Swamps can return as a Bayou Entity . At the start of 15 minutes of play, they must roll a WIS check to combat the feeling of unease that this traumatic transformation has wrought. 3 successive failures will lead the plant body to reject its consciousness, 3 successive successes will lead to the plant body accepting it. You can roll-up the Bayou Entity using the guidelines for Human characters in Rad-Hack , or you can transfer the stat of a pre...