Yak-Hack - Dungeon Crawl Design Diary #1
What do you do when you've awoken at 3 am on a workday and can't sleep? Design an RPG of course! This Monday I did a bad job of trying to adjust my sleep-schedule, leading to hours with nothing planned and no-one in my timezone to chat with. I decided to try designing a character sheet for a simple DND-clone, this time in Swedish. My handwriting is horrid and I can't draw a straight line, so the aesthetics and readability are terrible. I spent most of Wednesday creating a sort of clean version in InDesign: What follows here is a collection of random design ideas and working assumptions I had making it, and how I'll go forward. This text will probably end up being longer than the actual rules of the game, by God! The Core Game Essentially it has the player-facing roll-under system I most associate with the excellent Black Hack with some clear differences. The advantage of player facing roll-under systems for OSR-style games is that it removes a lo...