Inherent Tension
Expanded from my dice.camp thread : Besides the cultural reasons, the fact that violence is employed in games has to do with the fact that it carries with it inherent tension, which is how I'm thinking about design a lot these days. Inherent tension means the very nature of the action your character takes carries with it significant and immediately recognizable risks. A move that lets you research the lore of the world or location or person is useful for the player and the world, but it is not dramatic. This doesn't mean that the lore of the world is meaningless and ungameable, just that it is not going to drive the game forward on it's own. If, however, you need to speed-read an ancient scrolls to find the magic word that will stop the arcane death traps closing in on you, that carries with it inherent tension. I've been moving in the post-apocalyptic design-space for this reason - it carries with it inherent tension. How do I survive? Any character need to answ...